﻿using System;

namespace Valve.VR
{
	// Token: 0x02000800 RID: 2048
	public struct VROverlayIntersectionResults_t
	{
		// Token: 0x04002E79 RID: 11897
		public HmdVector3_t vPoint;

		// Token: 0x04002E7A RID: 11898
		public HmdVector3_t vNormal;

		// Token: 0x04002E7B RID: 11899
		public HmdVector2_t vUVs;

		// Token: 0x04002E7C RID: 11900
		public float fDistance;
	}
}
